I love the retro feel you gave to the game, the scan lines, and sfx give it a lot of atmosphere!
If i had any advice I'd say it might be more exciting if the ball went a little faster, I found myself getting to where the ball was going and just waiting for it to arrive a lot.
Yes, that is the intended behaviour. The ball chooses a random velocity, with respect to the side it's on, after every bounce with any of the paddles.
In the original game you can see that there is a mix of random velocity after each paddle contact and an increase of the maximum ball velocity after every contact.
In my game, only the former is done. But I do admit that the range is a bit radical and I could do something to make it only change slightly with respect to the min and max allowed velocity, instead of being completely random within a range.
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I love the retro feel you gave to the game, the scan lines, and sfx give it a lot of atmosphere!
If i had any advice I'd say it might be more exciting if the ball went a little faster, I found myself getting to where the ball was going and just waiting for it to arrive a lot.
Ball bounce strength is random, sometimes it slows down, sometimes it speeds up, so that's kinda confusing.
Yes, that is the intended behaviour. The ball chooses a random velocity, with respect to the side it's on, after every bounce with any of the paddles.
In the original game you can see that there is a mix of random velocity after each paddle contact and an increase of the maximum ball velocity after every contact.In my game, only the former is done. But I do admit that the range is a bit radical and I could do something to make it only change slightly with respect to the min and max allowed velocity, instead of being completely random within a range.
Updated to be more predictable.